Armor Penetration: Difference between revisions

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|Tier-number = 4
|Tier-number = 4
|Background =  
|Background =  
|Description = Unknown
|Description = By identifying gaps or weak points in [[body armor]], an attacker can often gain a tactical advantage in [[combat]].
|Rank 1 = Critical Hits ignore 10% of your target's equipped Damage Resistance.
|Rank 1 = Attacks ignore 15% of a target's [[armor]].
|Rank 2 = Critical Hits ignore 20% of your target's equipped Damage and Energy Resistance.
|Rank 2 = Attacks ignore 30% of a target's armor.
|Rank 3 = Critical Hits ignore 30% of your target's equipped Damage, Energy, and Electromagnetic Resistance.
|Rank 3 = Attacks Ignore 50% of a target's armor.
|Rank 4 = Armor-Piercing rounds do 30% more damage when performing a Critical Hit.
|Rank 4 = Enemy armor is decreased by 25% for 6 seconds after a [[critical
|Challenge 1 = Perform 10 Critical Hits on enemies using a non-scoped weapon.
hit]].
|Challenge 2 = Perform 20 Critical Hits on enemies using a non-scoped weapon.
|Challenge 1 = ??????
|Challenge 3 = Perform 50 Critical Hits on enemies using a non-scoped weapon.
|Challenge 2 = ??????
|Challenge 3 = ??????
|Patch = 1.0
|Patch = 1.0
}}
}}
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<comments />
<comments />


[[Category:Skills]] [[Category:Combat Skills]] [[Category:Name Not Verified]] [[Category:Not Verified]]
[[Category:Skills]] [[Category:Combat Skills]] [[Category:Name Verified]] [[Category:Verified]]

Latest revision as of 13:45, 28 August 2023

Armor Penetration
File:Armor Penetration.png
Information
Type Combat
Tier Master
Tier # 4
Description By identifying gaps or weak points in body armor, an attacker can often gain a tactical advantage in combat.
Rank 1 Attacks ignore 15% of a target's armor.
Rank 2 Attacks ignore 30% of a target's armor.
Rank 3 Attacks Ignore 50% of a target's armor.
Rank 4 Enemy armor is decreased by 25% for 6 seconds after a [[critical

hit]].

Challenge 1 ??????
Challenge 2 ??????
Challenge 3 ??????
Patch 1.0

Armor Penetration is a Tier 4 (Master) Combat Skill.


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