Crippling: Difference between revisions
(Created page with "{{Skill Infobox |Image = Crippling Shot.png |Name = Crippling Shot |Type = Combat |Tier = Master |Background = |Description = Unknown |Rank 1 = Gain a chance to cripple a limb when performing a Critical Hit. |Rank 2 = Gain an increased chance to cripple a limb when performing a Critical Hit. |Rank 3 = Gain an even greater chance to cripple a limb when performing a Critical Hit. |Rank 4 = You now have a chance to dismember or decapitate your enemy when performing a Criti...") |
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{{Skill Infobox | {{Skill Infobox | ||
|Image = Crippling | |Image = Crippling.png | ||
|Name = Crippling | |Name = Crippling | ||
|Type = Combat | |Type = Combat | ||
|Tier = Master | |Tier = Master | ||
|Tier-number = 4 | |||
|Background = | |Background = | ||
|Description = | |Description = Specifically targeting the [[pressure points]] and [[nerves]] of various limbs can [[disable]] an opponent, limiting their [[combat]] effectiveness. | ||
|Rank 1 = | |Rank 1 = [[Human enemies]] have a 30% increased chance to enter a [[downed state]] after taking enough damage. | ||
|Rank 2 = | |Rank 2 = [[Humanoid enemies]] have a 50% increased chance to not naturally recover from a downed state. | ||
|Rank 3 = | |Rank 3 = Human enemies now can enter a downed state earlier. | ||
|Rank 4 = You now | |Rank 4 = Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies. | ||
|Challenge 1 = | |Challenge 1 = ?????? | ||
|Challenge 2 = | |Challenge 2 = ?????? | ||
|Challenge 3 = | |Challenge 3 = ?????? | ||
|Patch = 1.0 | |Patch = 1.0 | ||
}} | }} | ||
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<comments /> | <comments /> | ||
[[Category:Skills]] [[Category:Combat Skills]] [[Category:Name | [[Category:Skills]] [[Category:Combat Skills]] [[Category:Name Verified]] [[Category:Verified]] |
Latest revision as of 13:49, 28 August 2023
Crippling | |
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File:Crippling.png | |
Information | |
Type | Combat |
Tier | Master |
Tier # | 4 |
Description | Specifically targeting the pressure points and nerves of various limbs can disable an opponent, limiting their combat effectiveness. |
Rank 1 | Human enemies have a 30% increased chance to enter a downed state after taking enough damage. |
Rank 2 | Humanoid enemies have a 50% increased chance to not naturally recover from a downed state. |
Rank 3 | Human enemies now can enter a downed state earlier. |
Rank 4 | Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies. |
Challenge 1 | ?????? |
Challenge 2 | ?????? |
Challenge 3 | ?????? |
Patch | 1.0 |
Crippling is a Tier 4 (Master) Combat Skill.
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