Normandy SR-2 (Mass Effect) Build Guide: Difference between revisions

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==Introduction==
==Introduction==
Not only is this ship strong and fast, but the best thing about it is that it can be built at perk level ZERO in [[Piloting]] and [[Starship Design]] with the exception of 2 [[modules]] that I used from a [[Spacer]] ship I commandeered and used as the base.
Not only is this ship strong and fast, but the best thing about it is that it can be built at perk level ZERO in [[Piloting]] and [[Starship Design]] with the exception of 2 [[modules]] that I used from a [[Spacer]] ship I commandeered and used as the base.
==Top, Front and Back Views==
<gallery mode="packed">
File:normandy_sf-2_top1.jpg|Top
File:normandy-sf_2_front1.jpg|Front
File:normandy-sf_2_back1.jpg|Back
</gallery>


==Before We Begin - A Few Notes==
==Before We Begin - A Few Notes==
Line 21: Line 28:
*<nowiki>***</nowiki> Denotes the part was found on the base [[Spacer]] ship I commandeered, so you might have to find a substitute for it
*<nowiki>***</nowiki> Denotes the part was found on the base [[Spacer]] ship I commandeered, so you might have to find a substitute for it


==Gallery==
==Modules: The Body==
<gallery mode="packed">
 
File:normandy_sf-2_top1.jpg|Top
===Layer 1===
File:normandy-sf_2_front1.jpg|Front
*[[Hope 4 Landing Bay]]**
File:normandy-sf_2_back1.jpg|Back
*[[134MM Toroidal Reactor]]*
</gallery>
*[[100CM Balast Cargo Hold]]*
 
===Layer 2===
*[[Magellan C1X Cockpit]]*
*[[Nova Galactic 2x1 Hab]]* (I used Control Station)
*[[NG-20 Landing Gear - Fore]]*** (Attached under the front half of the Hab)
*[[Nova Galactic 2x1 Hab]]* (I used Living Quarters)
*[[Nova Galactic 2x1 Hab]]* (I used Armory)
*[[Helios 300 Grav Drive]]*
 
====Layer 2's Side Modules====
*[[Nova Thruster Array]]*
*[[Deimost Wing A]]*
*[[Deimos Wing D]]*
*[[Stroud Engine Brace A]]**
*[[Stroud Engine Bracer A]]**
 
===Layer 3===
*[[Nova Cowling 2L-TF]]*
*[[Nova Cowling 2L-TM]]*
*[[Nova Galactic 2x1 Hab]]* (I used [[All-In-One Berth A]])
*[[Nova Galactic 2x1 Hab]]* (I used [[Captain's Quarters]])
*[[Taiyo Cowling - Aft Top]]**
 
====Layer 3's Side Modules====
*[[Nova Cowling 1L- Fore]]*
*[[M30 Ulysses He3 Tank]]
*[[M30 Ulysses He3 Tank]]
*[[Nova Cowling 1L-Aft]]*
 
====Layer 3's Roof Modules====
*[[Marduk 1010-A Shield Generator]]* (on the back of the front hab)
*[[Connect-Pro Docker - Top]]** (on the back of the back hab)
 
==Modules: The Engine Wings==
 
 
 




[[Category:Ship Builds]]
[[Category:Ship Builds]]

Revision as of 23:14, 6 September 2023

See also: Ship Builds
Normandy sf-21.jpg

Normandy SR-2 Ship Build guide created by the redditor /u/Bizzle94588. The Ship is from the popular games franchise Mass Effect.

Introduction

Not only is this ship strong and fast, but the best thing about it is that it can be built at perk level ZERO in Piloting and Starship Design with the exception of 2 modules that I used from a Spacer ship I commandeered and used as the base.

Top, Front and Back Views

Before We Begin - A Few Notes

Normandy sf-22.jpg
  • I find this ship works best as a Class A Ship. It's fast, it's strong, and it gets the job done as a fighter or cruiser. You can upgrade to a Class B reactor for stronger shields and weapons, with little to no downside, but it's not necessary. Upgrading engines to Class B engines actually makes it slower and less mobile due to the increased mass
  • I built the ship first in Akila, then went to New Atlantis to change modules and add finishing touches
  • The design isn't 100% accurate. It was nearly impossible to get many aspects of the Normandy just right due to limitations of the size and the parts available, so I did take some creative liberties with the general shape and design
  • The most significant departures from the actual Normandy design are going to be the sleek curved shape of the main body, the length-to-width ratio limited by the game, the landing gears messing up the silhouette, and the tips of the engine wings aren't hollow structs
  • I added some structural flair like thruster arrays, cowling, and windows for more Starfield immersion rather than Mass Effect accuracy
  • The hab modules need to be laid out one layer at a time, back to front. Confirm the ship design and then go back to the ship designer and place the next layer. The habs are VERY finicky and have a weird way of connecting together if you do it all at once
  • There's going to be a few weird gaps in the ship silhouette due to the parts available, but these can only be seen when really looking closely from the side and front of the ship
  • Balancing the ship's jump range, mobility, mass, and cargo space has been a huge limitation. I tried to make the ship functional and attractive
  • The list of the modules will go in order from the front of the ship to the back layer by layer
  • * Denotes the part is available at New Atlantis
  • ** Denotes the part is available at Akila City
  • *** Denotes the part was found on the base Spacer ship I commandeered, so you might have to find a substitute for it

Modules: The Body

Layer 1

Layer 2

Layer 2's Side Modules

Layer 3

Layer 3's Side Modules

Layer 3's Roof Modules

Modules: The Engine Wings