Ship Weapons: Difference between revisions
(Added level/ quest requirements, availability in X location, DamagePerSecond vs hull or shield per max power. This should hopefully make the data usable. Please help this noob here by auto calculating DMG*ROF/max PWR.) Tags: Mobile edit Mobile web edit |
(Fix mistake) Tags: Mobile edit Mobile web edit |
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Line 15: | Line 15: | ||
|?Value#- | |?Value#- | ||
|?Mass#- | |?Mass#- | ||
|?Required Skill | |||
|?Required Player Level & Quest | |?Required Player Level & Quest | ||
|?Available in | |?Available in | ||
|?Hull DMG | |?Hull DMG x ROF per Max PWR | ||
|?Shield DMG | |?Shield DMG x ROF per Max PWR | ||
|limit=9999 | |limit=9999 | ||
|headers=plain | |headers=plain |
Latest revision as of 08:15, 15 September 2023
- See also: Ship Modules
Ship Weapons can be divided into these subtypes: Ballistic Ship Weapons, Missile Ship Weapons, Laser Ship Weapons, Particle Beam Ship Weapons, Suppressor Ship Weapons, Turret Ship Weapons.