No Sudden Moves: Difference between revisions

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|Level =  
|Level =  
|Requirement =  
|Requirement =  
|Location = [[The Eye]
|Location = [[The Eye]]
|Starting NPC = Vladimir Sall
|Starting NPC = Vladimir Sall
|Description = Vladimir Sall needs my help with something. I'll have to speak to him to find out what.
|Description = Vladimir Sall needs my help with something. I'll have to speak to him to find out what.

Revision as of 20:47, 11 September 2023

No Sudden Moves
File:No Sudden Moves.jpg
Information
Type Main Mission
Number 10
Location The Eye
Starting NPC Vladimir Sall
Description Vladimir Sall needs my help with something. I'll have to speak to him to find out what.
Reward 750 XP
Previous Mission Short Sighted
Next Mission High Price to Pay
Patch 1.0

No Sudden Moves is the mission 10 of Main Mission.


Walkthrough

As you wrap up a chat with Vladimir at the station, you learn about a new Artifact you need to find. According to him, it's currently on a collector ship called the Scow in the Procyon A system. You team up with Barrett and set course for the location.

Upon reaching the Scow, you face a critical decision: go in guns blazing or try a more diplomatic approach. For the sake of a peaceful mission, target the ship and hail it. A quick Persuasion check later, and you've successfully talked your way onto the ship without firing a single shot.

As you dock and board the Scow, you're approached by a crew member, Tao Xun. The man seems curious but non-hostile. Whether you engage in a brief conversation with him or merely nod and walk past is entirely up to you. Either way, continue deeper into the ship. Remember, your scanner can guide you if you get lost. Also, be careful not to pocket any items lying around; they're considered stolen and could complicate things later.

Eventually, you reach the back of the ship and come face to face with Captain Petrov. Behind him is a set of locked doors. At this point, you can either persuade the captain to give you a tour of his prized collection or have Barrett work his own charm on Petrov. Successful Persuasion or Barrett's intervention unlocks the next step.

Following Petrov, you enter the locked area behind the doors, a vault that contains the Artifact. Petrov proudly presents his collection and even opens the case holding the coveted Artifact. Talking to Petrov further won't convince him to part with it willingly, so you’ll have to make a bold move. Grab the Artifact, noting that doing so adds a 500 UC bounty to your name. If you've been peaceful up to this point, Petrov will be stunned by your action. A few well-placed shots will incapacitate him without killing him. Speak with the fallen captain to get him to call off his crew, allowing you to exit the Scow without any resistance.

Back on your own ship, set your coordinates for the Lodge to finish your mission. Beware: the 500 UC bounty you accrued from the Artifact will get you flagged down by the UC when entering Alpha Centauri. The smart move is to fast travel DIRECTLY to the Lodge to avoid this. Once you're safe at the Lodge, you can clear your bounty using a Bounty Board in New Atlantis.

Artifact in hand, you report back to Vladimir to continue unraveling the mysteries of the universe.

Tips and Tricks

Objectives

Talk to Vladimir

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Board the Scow

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  • Find a way to board the Scow.  There are several options you can choose to get on board.  
    • Hail the Ship:                 
      • Player can pass a speech challenge to dock with the Scow peacefully. Failing this speech challenge makes The Scow hostile                    
      • Sam Coe can speak to them if is set as one of your followers and he will trick the Scow to peacefully allow docking                    
      • Barret can speak to them if he is set as one of your followers. If you choose this option, the Scow will become hostile.                     
    • Attacking/Disabling the Engines - If you choose this option, the Scow guards will become hostile if you board the ship.

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Find Captain Petrov

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  • There are multiple ways to gain access to the Gallery where the artifact is kept.
  • When you meet Tao Xun, his level of hostility towards you will depend on how you boarded the ship. If he is hostile, you can complete a speech challenge to have the guards stand down and become peaceful.
  • You will then meet Petrov.

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  • When you meet Petrov, you have several options:
    • Choice 1: Convince Petrov to open the room for you. 
      • If you succeed, you can follow Petrov into the vault and enter areas peacefully if you are following Petrov
      • He will then reveal the artifact to you after entering the vault. 
    • Choice 2: Fight Petrov and the Scow Guards to force your way into the Vault
      • You can attack Petrov at any time to take the Key from him. You will either be given the key or you can take it from his corpse.                   
      • Once Petrov's HP is depleted and will beg for his life
        • Player can force Petrov to tell his guards to stand down and become Peaceful
        • Player can choose to let Petrov live or kill him                    
    • Choice 3 Pickpocket the key from Petrov to enter the Vault without him. 
    • Choice 4: Break into the Vault by cutting into it. 
      • There are some walls nearby you can cut into. You can optionally use your Cutter on the four bolts. This will cause the ship to become hostile
    • Choice 5: Release the Zoo Aliens by hacking the computer near the alien zoo,
      • You can choose to release them immediately OR set them to be free after the ship becomes hostile. 
      • After being released, the aliens will attack the Scow guards and you. ?????

Steal the Artifact

  • Steal the Artifact from Captain Petrov's gallery. If Petrov opened the gallery for you himself, you will be unable to convince him to sell you the Artifact and you will need to subdue him. Alternative methods, such as sneaking into the gallery, will still require you to steal the artifact rather than obtaining it legitimately. If you are seen stealing the artifact, the ship will become hostile.

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Leave the Scow

  • Find your way out of the Scow. If you spare Petrov, the remaining guards on the ship will no longer attack you.

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  • If you had spared Captain Petrov, he'll notify the authorities and you'll be given a LUC bounty for your piracy after exiting the ship.

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Add the Artifact to the Collection

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Additional Information

Images

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