Cyberneticist

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Cyberneticist
File:Cyberneticist.jpg
Information
Starting Skills Medicine, Security, Lasers
Description Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one.
Patch 1.0

Cyberneticist is a Background.


Starting Skills

Medicine - Only through advancements in medical training and technology has humanity been able to withstand the galaxy's many dangers.

Security - While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.

Lasers - Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.

Guide

Tips and Tricks

Additional Information

Images

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