Property:Description

From Starfield Fans Wiki
Showing 20 pages using this property.
A
The Cockpit is where you control your ship and view your flight path.  +
The Cockpit is where you control your ship and view your flight path.  +
The Cockpit is where you control your ship and view your flight path.  +
Arsenic is a metalloid used in various in-game technologies and weaponry due to its unique properties. It is also a component in some advanced alloys.  +
Spaceship Shield Modules help protect your ship from incoming damage.  +
Spaceship Shield Modules help protect your ship from incoming damage.  +
Spaceship Shield Modules help protect your ship from incoming damage.  +
Spaceship Shield Modules help protect your ship from incoming damage.  +
Advanced technology is one thing, but it takes [[skill]], patience, and a little bit of love to coax even more capability out of a [[ship]]'s [[grav drive]].  +
A [[ship]]'s [[scanner]] receives vast amounts of [[data]], but It takes a trained mind to efficiently analyze it all.  +
Astatine is the rarest naturally occurring element on Earth, with less than 1 gram present at any given time. In the game, it's used for high-level crafting and advanced technology.  +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.   +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.   +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.   +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.   +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.   +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.   +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.   +
Rare inorganic resource. This item can be used as a component in crafting.  +
[[Turret weapons]] are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.  +