Automated Weapon Systems: Difference between revisions
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|Tier-number = 4 | |Tier-number = 4 | ||
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|Description = Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments. | |Description = [[Turret weapons]] are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments. | ||
|Rank 1 = Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%. | |Rank 1 = [[Automated ship weapons]] do 10% more damage and reduce all [[targeting mode]] costs by 20%. | ||
|Rank 2 = Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode. | |Rank 2 = Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode. | ||
|Rank 3 = Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%. | |Rank 3 = Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%. | ||
|Rank 4 = Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems. | |Rank 4 = [[Ship turret weapons]] [[recharge]] 40% faster and do 20% more damage to targeted [[sub-systems]]. | ||
|Challenge 1 = ?????? | |Challenge 1 = ?????? | ||
|Challenge 2 = ?????? | |Challenge 2 = ?????? |
Latest revision as of 19:16, 28 August 2023
Automated Weapon Systems | |
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File:Automated Weapon Systems.png | |
Information | |
Type | Tech |
Tier | Master |
Tier # | 4 |
Description | Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments. |
Rank 1 | Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%. |
Rank 2 | Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode. |
Rank 3 | Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%. |
Rank 4 | Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems. |
Challenge 1 | ?????? |
Challenge 2 | ?????? |
Challenge 3 | ?????? |
Patch | 1.0 |
Automated Weapon Systems is a Tier 4 (Master) Tech Skill.
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