Concealment: Difference between revisions

m (Text replacement - "|Tier # =" to "|Tier-number =")
No edit summary
Line 7: Line 7:
|Background =  
|Background =  
|Description = Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries
|Description = Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries
|Rank 1 = You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
|Rank 1 = You no longer set off enemy [[mines]]. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
|Rank 2 = Running while sneaking doesn't affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
|Rank 2 = Running while [[sneaking]] doesn't affect [[stealth]]. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
|Rank 3 = You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
|Rank 3 = You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
|Rank 4 = Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
|Rank 4 = Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.