Ballistic Weapon Systems: Difference between revisions

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|Tier-number = 1
|Tier-number = 1
|Background = Long Hauler
|Background = Long Hauler
|Description = While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective.
|Description = While there have been significant advancements in [[ship-borne weaponry]], sometimes the simplest tool is the most effective.
|Rank 1 = Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.
|Rank 1 = [[Ballistic ship weapons]] have 10% increased damage and cost 20% less to use in [[Targeting Mode]].
|Rank 2 = Ballistic ship weapons have 20% increased damage and recharge 15% faster.
|Rank 2 = Ballistic ship weapons have 20% increased damage and [[recharge]] 15% faster.
|Rank 3 = Ballistic ship weapons have 30% increased damage and recharge 30% faster.
|Rank 3 = Ballistic ship weapons have 30% increased damage and recharge 30% faster.
|Rank 4 = Ballistic ship weapons do 50% more damage to individual systems.
|Rank 4 = Ballistic ship weapons do 50% more damage to individual systems.

Latest revision as of 18:33, 28 August 2023

Ballistic Weapon Systems
File:Ballistic Weapon Systems.png
Information
Type Tech
Tier Novice
Tier # 1
Background Long Hauler
Description While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective.
Rank 1 Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.
Rank 2 Ballistic ship weapons have 20% increased damage and recharge 15% faster.
Rank 3 Ballistic ship weapons have 30% increased damage and recharge 30% faster.
Rank 4 Ballistic ship weapons do 50% more damage to individual systems.
Challenge 1 ??????
Challenge 2 ??????
Challenge 3 ??????
Patch 1.0

Ballistic Weapon Systems is a Tier 1 (Novice) Tech Skill. It is the starting skill for the Background Long Hauler.


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