Automated Weapon Systems: Difference between revisions

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|Description = Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
|Description = Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
|Rank 1 = Autonomous weapon systems do 10% more damage.
|Rank 1 = Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
|Rank 2 = Autonomous weapon systems do 20% more damage.
|Rank 2 = Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
|Rank 3 = Autonomous weapon systems do 30% more damage.
|Rank 3 = Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%.
|Rank 4 = Autonomous weapon systems have 30% increased range and will automatically target incoming asteroids and space debris.
|Rank 4 = Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
|Challenge 1 = Deal 250 damage to enemy ships with autonomous weapons.
|Challenge 1 = ??????
|Challenge 2 = Deal 500 damage to enemy ships with autonomous weapons.
|Challenge 2 = ??????
|Challenge 3 = Deal 1000 damage to enemy ships with autonomous weapons.
|Challenge 3 = ??????
|Patch = 1.0
|Patch = 1.0
}}
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[[Category:Skills]] [[Category:Tech Skills]] [[Category:Name Verified]] [[Category:Not Verified]]
[[Category:Skills]] [[Category:Tech Skills]] [[Category:Name Verified]] [[Category:Verified]]

Revision as of 21:28, 27 August 2023

Automated Weapon Systems
File:Automated Weapon Systems.png
Information
Type Tech
Tier Master
Tier # 4
Description Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
Rank 1 Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
Rank 2 Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
Rank 3 Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%.
Rank 4 Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
Challenge 1 ??????
Challenge 2 ??????
Challenge 3 ??????
Patch 1.0

Automated Weapon Systems is a Tier 4 (Master) Tech Skill.


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