Cyber Runner: Difference between revisions
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|Type = | |Type = | ||
|Starting Skills = Stealth, Security, Theft | |Starting Skills = Stealth, Security, Theft | ||
|Description = From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits. | |Description = From [[Neon]] to [[New Atlantis]], the [[megacorps]] stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for [[credits]]. | ||
|Patch = 1.0 | |Patch = 1.0 | ||
}} | }} | ||
==Starting Skills== | ==Starting Skills== | ||
{{#ask:[[Category:Skills]] [[Background::Cyber Runner]] | |||
|?=Skill | |||
|?Description#- | |||
|?Rank 1#- | |||
|?Rank 2#- | |||
|?Rank 3#- | |||
|?Rank 4#- | |||
|limit=99999 | |||
|headers=plain | |||
}} | |||
==Guide== | ==Guide== |
Latest revision as of 04:28, 31 August 2023
Cyber Runner | |
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File:Cyber Runner.jpg | |
Information | |
Starting Skills | Stealth, Security, Theft |
Description | From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits. |
Patch | 1.0 |
Cyber Runner is a Background.
Starting Skills
Skill | Description | Rank 1 | Rank 2 | Rank 3 | Rank 4 |
---|---|---|---|---|---|
Security | While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training. | You can attempt to hack Advanced locks, and 2 auto attempts can be banked. | You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted. | You can attempt to hack Master-level locks, and 4 auto attempts can be banked. | Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked. |
Stealth | For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective. | Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage. | Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage. | You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage. | You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies. |
Theft | While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person. | Unlock the ability to pickpocket targets. | 10% greater chance to successfully pickpocket. | 30% greater chance to successfully pickpocket. | 50% greater chance to successfully pickpocket, Can now pickpocket holstered weapons. |
Guide
Tips and Tricks
Additional Information
Images
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