Sculptor: Difference between revisions
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|Type = | |Type = | ||
|Starting Skills = Medicine, Geology, Persuasion | |Starting Skills = Medicine, Geology, Persuasion | ||
|Description = With your knowledge of anatomy and | |Description = With your [[knowledge]] of [[anatomy]] and [[skill]]ed, steady hands, you could have become a surgeon. Instead, you followed your heart, and created works of art to amaze and inspire. | ||
|Patch = 1.0 | |Patch = 1.0 | ||
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==Starting Skills== | ==Starting Skills== | ||
{{#ask:[[Category:Skills]] [[Background::Sculptor]] | |||
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|?Description#- | |||
|?Rank 1#- | |||
|?Rank 2#- | |||
|?Rank 3#- | |||
|?Rank 4#- | |||
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==Guide== | ==Guide== |
Latest revision as of 04:31, 31 August 2023
Sculptor | |
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File:Sculptor.jpg | |
Information | |
Starting Skills | Medicine, Geology, Persuasion |
Description | With your knowledge of anatomy and skilled, steady hands, you could have become a surgeon. Instead, you followed your heart, and created works of art to amaze and inspire. |
Patch | 1.0 |
Sculptor is a Background.
Starting Skills
Skill | Description | Rank 1 | Rank 2 | Rank 3 | Rank 4 |
---|---|---|---|---|---|
Geology | Newly discovered minerals mined from alien planets and moons have directly led to some incredible technological advancements. | Get more common and uncommon inorganic resources from surface objects. | Get more rare inorganic resources from surface objects. | Get more exotic inorganic resources from surface objects. | Occasionally harvest additional rarer resources from surface objects. |
Medicine | Only through advancements in medical training and technology has humanity been able to withstand the galaxy's many dangers. | Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster. | Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster. | Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster. | Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction. |
Persuasion | In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later. | 10% increased chance of success when persuading someone. | 20% increased chance of success when persuading someone. | 30% increased chance of success when persuading someone. | 50% increased chance of success when persuading someone. |
Guide
Tips and Tricks
Additional Information
Images
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