Medicine: Difference between revisions
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|Background = Combat Medic, Cyberneticist, Sculptor | |Background = Combat Medic, Cyberneticist, Sculptor | ||
|Description = Only through advancements in medical training and technology has humanity been able to withstand the galaxy's many dangers. | |Description = Only through advancements in medical training and technology has humanity been able to withstand the galaxy's many dangers. | ||
|Rank 1 = [[Med Pack]]s, [[Trauma Pack]]s, and [[Emergency Kit]]s restore 10% additional Health 10% faster. | |Rank 1 = [[Med Pack]]s, [[Trauma Pack]]s, and [[Emergency Kit]]s restore 10% additional [[Health]] 10% faster. | ||
|Rank 2 = Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster. | |Rank 2 = Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster. | ||
|Rank 3 = Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster. | |Rank 3 = Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster. |
Latest revision as of 15:02, 28 August 2023
Medicine | |
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Information | |
Type | Science |
Tier | Novice |
Tier # | 1 |
Background | Combat Medic, Cyberneticist, Sculptor |
Description | Only through advancements in medical training and technology has humanity been able to withstand the galaxy's many dangers. |
Rank 1 | Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster. |
Rank 2 | Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster. |
Rank 3 | Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster. |
Rank 4 | Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction. |
Challenge 1 | ?????? |
Challenge 2 | ?????? |
Challenge 3 | ?????? |
Patch | 1.0 |
Medicine is a Tier 1 (Novice) Science Skill. It is the starting skill for the Background Combat Medic, Cyberneticist, Sculptor.
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