Lasers: Difference between revisions

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|Background = Cyberneticist, Explorer, Xenobiologist
|Background = Cyberneticist, Explorer, Xenobiologist
|Description = Personal [[laser weapons]] are in widespread use across the [[Settled Systems]], and specialized training can greatly increase their effectiveness.
|Description = Personal [[laser weapons]] are in widespread use across the [[Settled Systems]], and specialized training can greatly increase their effectiveness.
|Rank 1 = Laser weapons do 10% more damage.
|Rank 1 = [[Laser weapons]] do 10% more damage.
|Rank 2 = Laser weapons do 20% more damage.
|Rank 2 = Laser weapons do 20% more damage.
|Rank 3 = Laser weapons do 30% more damage.
|Rank 3 = Laser weapons do 30% more damage.

Latest revision as of 11:39, 28 August 2023

Lasers
Lasers.png
Information
Type Combat
Tier Novice
Tier # 1
Background Cyberneticist, Explorer, Xenobiologist
Description Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.
Rank 1 Laser weapons do 10% more damage.
Rank 2 Laser weapons do 20% more damage.
Rank 3 Laser weapons do 30% more damage.
Rank 4 Laser weapons have a 5% chance to set a target on fire.
Challenge 1 Kill 20 enemies with laser weapons.
Challenge 2 Kill 50 enemies with laser weapons.
Challenge 3 Kill 250 enemies with laser weapons.
Patch 1.0

Lasers is a Tier 1 (Novice) Combat Skill. It is the starting skill for the Background Cyberneticist, Explorer, Xenobiologist.


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