Lasers: Difference between revisions

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|Rank 2 = Laser weapons do 20% more damage.
|Rank 2 = Laser weapons do 20% more damage.
|Rank 3 = Laser weapons do 30% more damage.
|Rank 3 = Laser weapons do 30% more damage.
|Rank 4 = Laser weapons range is increased by 30%.
|Rank 4 = Laser weapons have a 5% chance to set a target on fire.
|Challenge 1 = Kill 20 enemies with laser weapons.
|Challenge 1 = Kill 20 enemies with laser weapons.
|Challenge 2 = Kill 50 enemies with laser weapons.
|Challenge 2 = Kill 50 enemies with laser weapons.
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[[Category:Skills]] [[Category:Combat Skills]] [[Category:Name Verified]] [[Category:Not Verified]]
[[Category:Skills]] [[Category:Combat Skills]] [[Category:Name Verified]] [[Category:Verified]] [[Category:Challenges Not Verified]]

Revision as of 19:39, 27 August 2023

Lasers
Lasers.png
Information
Type Combat
Tier Novice
Tier # 1
Background Cyberneticist, Explorer, Xenobiologist
Description Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.
Rank 1 Laser weapons do 10% more damage.
Rank 2 Laser weapons do 20% more damage.
Rank 3 Laser weapons do 30% more damage.
Rank 4 Laser weapons have a 5% chance to set a target on fire.
Challenge 1 Kill 20 enemies with laser weapons.
Challenge 2 Kill 50 enemies with laser weapons.
Challenge 3 Kill 250 enemies with laser weapons.
Patch 1.0

Lasers is a Tier 1 (Novice) Combat Skill. It is the starting skill for the Background Cyberneticist, Explorer, Xenobiologist.


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