Lasers: Difference between revisions
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|Rank 2 = Laser weapons do 20% more damage. | |Rank 2 = Laser weapons do 20% more damage. | ||
|Rank 3 = Laser weapons do 30% more damage. | |Rank 3 = Laser weapons do 30% more damage. | ||
|Rank 4 = Laser weapons | |Rank 4 = Laser weapons have a 5% chance to set a target on fire. | ||
|Challenge 1 = Kill 20 enemies with laser weapons. | |Challenge 1 = Kill 20 enemies with laser weapons. | ||
|Challenge 2 = Kill 50 enemies with laser weapons. | |Challenge 2 = Kill 50 enemies with laser weapons. | ||
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[[Category:Skills]] [[Category:Combat Skills]] [[Category:Name Verified]] [[Category:Not Verified]] | [[Category:Skills]] [[Category:Combat Skills]] [[Category:Name Verified]] [[Category:Verified]] [[Category:Challenges Not Verified]] |
Revision as of 19:39, 27 August 2023
Lasers | |
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Information | |
Type | Combat |
Tier | Novice |
Tier # | 1 |
Background | Cyberneticist, Explorer, Xenobiologist |
Description | Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness. |
Rank 1 | Laser weapons do 10% more damage. |
Rank 2 | Laser weapons do 20% more damage. |
Rank 3 | Laser weapons do 30% more damage. |
Rank 4 | Laser weapons have a 5% chance to set a target on fire. |
Challenge 1 | Kill 20 enemies with laser weapons. |
Challenge 2 | Kill 50 enemies with laser weapons. |
Challenge 3 | Kill 250 enemies with laser weapons. |
Patch | 1.0 |
Lasers is a Tier 1 (Novice) Combat Skill. It is the starting skill for the Background Cyberneticist, Explorer, Xenobiologist.
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