Concealment: Difference between revisions
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|Name = Concealment | |Name = Concealment | ||
|Type = Physical | |Type = Physical | ||
|Tier = 4 | |Tier = Master | ||
|Tier # = 4 | |||
|Background = | |Background = | ||
|Description = Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries | |Description = Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries |
Revision as of 12:47, 25 August 2023
Concealment | |
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File:Concealment.png | |
Information | |
Type | Physical |
Tier | Master |
Description | Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries |
Rank 1 | You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage. |
Rank 2 | Running while sneaking doesn't affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. |
Rank 3 | You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage. |
Rank 4 | Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage. |
Challenge 1 | ?????? |
Challenge 2 | ?????? |
Challenge 3 | ?????? |
Patch | 1.0 |
Concealment is a Tier (Master) Physical Skill.
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