Commerce: Difference between revisions
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|Type = Social | |Type = Social | ||
|Tier = Novice | |Tier = Novice | ||
|Tier | |Tier-number = 1 | ||
|Background = Diplomat | |Background = Diplomat | ||
|Description = In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business. | |Description = In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business. |
Revision as of 12:45, 25 August 2023
Commerce | |
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Information | |
Type | Social |
Tier | Novice |
Tier # | 1 |
Background | Diplomat |
Description | In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business. |
Rank 1 | You can now build trading outposts on any planet or in any of your settlements. |
Rank 2 | Your merchants carry a wider selection of uncommon items. |
Rank 3 | Your merchants also carry a selection of rare items. |
Rank 4 | Your merchants now have significantly increased buying power. |
Challenge 1 | Add 5 merchants to your trading outposts or settlements. |
Challenge 2 | Add 10 merchants to your trading outposts or settlements. |
Challenge 3 | Add 25 merchants to your trading outposts or settlements. |
Patch | 1.0 |
Commerce is a Tier 1 (Novice) Social Skill. It is the starting skill for the Background Diplomat.
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