Lasers: Difference between revisions

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m (Text replacement - "|Tier = Novice" to "|Tier = 1 - Novice")
m (Text replacement - "|Tier = 1 - Novice" to "|Tier = Novice |Tier # = 1")
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|Name = Lasers
|Name = Lasers
|Type = Combat
|Type = Combat
|Tier = 1 - Novice
|Tier = Novice
|Tier # = 1
|Background = Cyberneticist, Explorer, Xenobiologist
|Background = Cyberneticist, Explorer, Xenobiologist
|Description = Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.
|Description = Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.

Revision as of 12:06, 25 August 2023

Lasers
Lasers.png
Information
Type Combat
Tier Novice
Background Cyberneticist, Explorer, Xenobiologist
Description Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.
Rank 1 Laser weapons do 10% more damage.
Rank 2 Laser weapons do 20% more damage.
Rank 3 Laser weapons do 30% more damage.
Rank 4 Laser weapons range is increased by 30%.
Challenge 1 Kill 20 enemies with laser weapons.
Challenge 2 Kill 50 enemies with laser weapons.
Challenge 3 Kill 250 enemies with laser weapons.
Patch 1.0

Lasers is a Tier (Novice) Combat Skill. It is the starting skill for the Background Cyberneticist, Explorer, Xenobiologist.


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