Intimidation: Difference between revisions

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|Background =  
|Background =  
|Description = The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.
|Description = The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.
|Rank 1 =  
|Rank 1 = You can force a target NPC at or below your level to flee for a limited time.
|Rank 2 =  
|Rank 2 = You can force a target NPC up to 10 levels higher than you to flee for a limited time.
|Rank 3 =  
|Rank 3 = You can force a target NPC up to 20 levels higher than you to flee for a limited time.
|Rank 4 =  
|Rank 4 = Intimidated targets now flee for substantial amount of time.
|Challenge 1 =  
|Challenge 1 = Successfully Intimidate 5 different people.
|Challenge 2 =  
|Challenge 2 = Successfully Intimidate 25 different people.
|Challenge 3 =  
|Challenge 3 = Successfully Intimidate 50 different people.
|Challenge 4 =
|Patch = 1.0
|Patch = 1.0
}}
}}
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<comments />
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[[Category:Skills]] [[Category:Social Skills]]
[[Category:Skills]] [[Category:Social Skills]] [[Category:Name Not Verified]] [[Category:Not Verified]]

Revision as of 22:21, 5 August 2023

Intimidation
Intimidation.png
Information
Type Social
Tier Advanced
Description The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.
Rank 1 You can force a target NPC at or below your level to flee for a limited time.
Rank 2 You can force a target NPC up to 10 levels higher than you to flee for a limited time.
Rank 3 You can force a target NPC up to 20 levels higher than you to flee for a limited time.
Rank 4 Intimidated targets now flee for substantial amount of time.
Challenge 1 Successfully Intimidate 5 different people.
Challenge 2 Successfully Intimidate 25 different people.
Challenge 3 Successfully Intimidate 50 different people.
Patch 1.0

Intimidation is a Tier (Advanced) Social Skill.


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