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==Walkthrough==
==Walkthrough==
As you prepare for your final confrontation with the Starborn in the game Starfield, make sure your ship is well-equipped and ready for battle. You'll need to travel to Masada III, a high-level system that requires you to jump through several dangerous systems en route. Be quick with your grav jumps to avoid unnecessary encounters. Upon entering the space around Masada III, you'll be thrusted into a ship fight against the faction you didn't side with during the Unearthed mission. So, it's crucial to have extra Ship Parts for repairs.
As you [[gear]] up for the final confrontation with the [[Starborn]] in Starfield, ensure your [[ship]] is well-equipped and ready for battle. You'll need to navigate to [[Masada III]], a high-level [[system]] that requires you to jump through several dangerous systems en route. Be swift with your grav jumps to avoid unnecessary encounters. Upon entering the space around Masada III, you'll be thrust into a ship fight against the faction you didn't side with during the Unearthed [[mission]]. Therefore, it's crucial to have extra [[Ship]] Parts for repairs.


Once you're in the Masada III system, your ship will automatically hail the Scorpius or Helix, depending on who you're set to face. You'll engage in a brief dialogue with the Starborn, but don't expect to negotiate your way out of this. The fight is inevitable.
Once you're in the [[Masada III]] system, your ship will automatically hail the [[Scorpius]] or [[Helix]], depending on who you're set to face. You'll engage in a brief dialogue with the Starborn, but don't expect to negotiate your way out of this. The fight is inevitable. You'll now square off against a total of three Starborn ships. If you've sided with either [[the Hunter]] or [[the Emissary]], they will join the fray after a while to help. At the outset, though, you're on your own. Aim to take down the weaker ships first to lessen the incoming fire. Once the Scorpius or Helix's health drops to about half, they'll warp out, effectively ending this stage of the battle.


You'll now square off against a total of three Starborn ships. If you've sided with either the Hunter or the Emissary, they will join the fray after a while to help. At the outset, though, you're on your own. Aim to take down the weaker ships first to lessen the incoming fire. Once the Scorpius or Helix's health drops to about half, they'll warp out, effectively ending this stage of the battle.
With the enemy ships dispatched, open your map and land your ship at the [[Buried Temple]]. This is where you'll find the [[Artifact]] that the mission revolves around. The area leading up to the temple serves as an enemy gauntlet filled with Starborn minions. Equip your best [[weapons]] and prepare for some heavy combat. The first Starborn you encounter here will have a gimmick: they spawn clones that appear and disappear, complicating the fight. Eliminate them and move on. Remember, First Aid kits are scattered throughout the area for quick healing.


With the enemy ships dispatched, open your map and land your ship at the [[Buried Temple]]. This is where you'll find the Artifact that the mission revolves around. The area leading up to the temple serves as an enemy gauntlet filled with Starborn minions. Equip your best weapons and prepare for some heavy combat.
Follow the path leading into a tunnel until you reach another open area. Here, another Starborn awaits, summoning a host of Ecliptic [[Sol]]diers to keep you busy. They are relatively low-level and should be dispatched quickly. Afterward, focus on defeating the Starborn. Once it's down, pick up the dropped [[Ecliptic Base ID Card]] to open a marked door and continue your journey into the temple.


The first Starborn you encounter here will have a gimmick: they spawn clones that appear and disappear, complicating the fight. Eliminate them and move on. Remember, First Aid kits are scattered throughout the area for quick healing.
Inside, you'll find your path blocked by a large [[Anomaly]]. Walk into it, only to find yourself in a flashback to the start of the game. Traverse through it as you did initially to exit and return to the temple. The next Starborn fight adds automated security defenses to the mix. If you have a high hacking skill, you can disable or commandeer these defenses by hacking a Master level lock in a booth on the top level of the catwalk.


Follow the path leading into a tunnel until you reach another open area. Here, another Starborn awaits, summoning a host of Ecliptic Soldiers to keep you busy. They are relatively low-level and should be dispatched quickly. Afterward, focus on defeating the Starborn. Once it's down, pick up the dropped [[Ecliptic Base ID Card]] to open a marked door and continue your journey into the temple.
With the Starborn and defenses out of the way, grab another dropped keycard to proceed. Another Anomaly will appear, this time placing you in [[Petrov]]’s ship. Defeat Petrov and his crew, then grab the [[Private Quarters Key]] to leave the Anomaly and return to the temple.


Inside, you'll find your path blocked by a large Anomaly. Walk into it, only to find yourself in a flashback to the start of the game. Traverse through it as you did initially to exit and return to the temple. The next Starborn fight adds automated security defenses to the mix. If you have a high hacking skill, you can disable or commandeer these defenses by hacking a Master level lock in a booth on the top level of the catwalk.
An elevator takes you down to another Anomaly, an alternate version of events on [[the Eye]]. Stock up on weapons, ammo, and consumables at the bottom before facing the final Starborn miniboss, who summons duplicate [[enemies]]. Defeat them and head towards the temple. Here, you'll have the choice to fight or talk down the Hunter or the Emissary. The latter is easier with a banked auto [[Persuasion]].


With the Starborn and defenses out of the way, grab another dropped keycard to proceed. Another Anomaly will appear, this time placing you in Petrov’s ship. Defeat Petrov and his crew, then grab the [[Private Quarters Key]] to leave the Anomaly and return to the temple.
Once you’ve dealt with the Hunter/Emissary, either through combat or conversation, you'll have a chance to loot or automatically receive their [[Artifacts]]. A brief conversation ensues if you've sided with one of them. Finally, the climax of your mission and, indeed, of the entire Starfield game: approach the Artifact at the center of the room and interact with it. This action completes the mission.
 
An elevator takes you down to another Anomaly, an alternate version of events on the Eye. Stock up on weapons, ammo, and consumables at the bottom before facing the final Starborn miniboss, who summons duplicate enemies. Defeat them and head towards the temple. Here, you'll have the choice to fight or talk down the Hunter or the Emissary. The latter is easier with a banked auto Persuasion.
 
Once you’ve dealt with the Hunter/Emissary, either through combat or conversation, you'll have a chance to loot or automatically receive their Artifacts. A brief conversation ensues if you've sided with one of them.
 
Finally, the climax of your mission and, indeed, of the entire Starfield game: approach the Artifact at the center of the room and interact with it. This action completes the mission.


==Tips and Tricks==
==Tips and Tricks==
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