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==Walkthrough== | ==Walkthrough== | ||
As soon as you've placed the [[Artifact]] in [[No Sudden Moves]], the [[High Price to Pay]] | As soon as you've placed the [[Artifact]] in the previous [[mission]], [[No Sudden Moves]], the main mission [[High Price to Pay]] begins. You'll find [[Noel]] nearby, ready to share some urgent news. After a brief but intense conversation, you're faced with a difficult choice: stay at [[the Lodge]] to defend it or leave for [[the Eye]]. Choose carefully—[[Barrett]] will die if you leave immediately, while [[Sarah]] will die if you defend the Lodge. The weight of your choice hangs heavy in the digital air. | ||
Assuming you opt to defend [[the Lodge]], a prompt soon nudges you to check on [[Walter]]. Heading upstairs, you find him relatively okay but visibly shaken. Right when you're about to breathe a sigh of relief, the ominous figure known as [[the Hunter]] barges into the Lodge. This new foe is a considerable upgrade from previous enemies, able to spawn a clone of themselves while packing a mean punch. Quick tip: use the bar as cover to mitigate some of that damage while dodging attacks from both the Hunter and their clone. | Assuming you opt to defend [[the Lodge]], a prompt soon nudges you to check on [[Walter]]. Heading upstairs, you find him relatively okay but visibly shaken. Right when you're about to breathe a sigh of relief, the ominous figure known as [[the Hunter]] barges into the Lodge. This new foe is a considerable upgrade from previous [[enemies]], able to spawn a clone of themselves while packing a mean punch. Quick tip: use the bar as cover to mitigate some of that damage while dodging attacks from both the Hunter and their clone. | ||
After what feels like an eternity but is just a few adrenaline-fueled minutes, Noel completes packing the Artifact. Time to make a grand exit. Noel takes the lead, guiding you through the basement and out into [[the Well]]. Follow him, but keep an eye out for the Hunter, who will relentlessly reappear even if you manage to inflict enough damage to make them temporarily vanish. | After what feels like an eternity but is just a few adrenaline-fueled minutes, Noel completes packing the Artifact. Time to make a grand exit. Noel takes the lead, guiding you through the basement and out into [[the Well]]. Follow him, but keep an eye out for the Hunter, who will relentlessly reappear even if you manage to inflict enough damage to make them temporarily vanish. | ||
Making your way through the Well and then to the [[Spaceport]], you manage to reach your ship, though not without some heart-stopping moments. The Hunter continues to chase you but seems partially distracted by UC Security, buying you precious time to leap into the cockpit of your ship. You initiate take-off and soon find yourself in Jemison orbit, finally breathing easier. The Hunter contacts you one more time before disappearing, leaving behind some valuable items if you managed to destroy a few of their clones earlier. | Making your way through the Well and then to the [[Spaceport]], you manage to reach your [[ship]], though not without some heart-stopping moments. [[The Hunter]] continues to chase you but seems partially distracted by UC [[Security]], buying you precious time to leap into the [[cockpit]] of your ship. You initiate take-off and soon find yourself in [[Jemison]] orbit, finally breathing easier. The Hunter contacts you one more time before disappearing, leaving behind some valuable [[items]] if you managed to destroy a few of their clones earlier. | ||
Once you're orbiting safely around [[the Eye]], your mission updates to "Find everyone on the Eye." One by one, you go through the list of marked objectives to check up on your | Once you're orbiting safely around [[the Eye]], your mission updates to "Find everyone on the Eye." One by one, you go through the list of marked objectives to check up on your [[companion]]s, finally learning about Sarah's sad fate. With a heavy heart, you make your way back to Noel. | ||
You're almost there—time to talk to [[Vladimir]] on the Eye to hash out your next steps. Noel entrusts you with all the Artifact pieces, and you're now given the choice to build the [[Armillary]] either on your ship or at an [[Outpost]]. A quick note: if you decide to place it on your ship, expect to get attacked by Starborn everywhere. If it's at an Outpost, they'll only attack you near that location. | You're almost there—time to talk to [[Vladimir]] on the Eye to hash out your next steps. Noel entrusts you with all the Artifact pieces, and you're now given the choice to build the [[Armillary]] either on your ship or at an [[Outpost]]. A quick note: if you decide to place it on your ship, expect to get attacked by [[Starborn]] everywhere. If it's at an Outpost, they'll only attack you near that location. | ||
Building the Armillary on your ship is as simple as interacting with the panel in the cockpit. If you decide to build it at an Outpost, you'll need to use the Quest menu to get it constructed. | Building [[the Armillary]] on your ship is as simple as interacting with the panel in the cockpit. If you decide to build it at an Outpost, you'll need to use the Quest menu to get it constructed. | ||
Once the Armillary is built, your final task is to return to the Lodge. Unlike before, you can't fast-travel directly there, making your trek back through [[New Atlantis]] a bit longer. Upon arriving at the Lodge, you're prompted to talk to [[Matteo]] to wrap up the mission. After an emotional conversation, the screen fades to black, marking the end of the High Price to Pay mission in Starfield. | Once the Armillary is built, your final task is to return to the Lodge. Unlike before, you can't fast-travel directly there, making your trek back through [[New Atlantis]] a bit longer. Upon arriving at the Lodge, you're prompted to talk to [[Matteo]] to wrap up the mission. After an emotional conversation, the screen fades to black, marking the end of the High Price to Pay mission in Starfield. |
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