Outposts: Difference between revisions

1,261 bytes added ,  7 September 2023
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===Invest the learned skills and gathered resources from your adventures to expand your Outpost capabilities===
===Invest the learned skills and gathered resources from your adventures to expand your Outpost capabilities===
If you are looking to maximize the effectiveness and really build up the capabilities of your Outpost, one of the most important things to spend your hard-earned Skill Points in Outpost Engineering. This skill category is found under the Advanced Science Skills which does require some investment but will expand the number of items used to furnish your Outpost. To make full use of those skill points, you will need to make use of the Research Station to explore and discover the various uses of the learned knowledge from Outpost Engineering. Stations to add to your Outpost to improve your gameplay:
Research Lab: This will aid you in obtaining new prefabricated builds, improving selection of crafting items like Robotics and Hydroponics.
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Work Benches: Allows you to make adjusts to weapons, spacesuits, cook, and other important skills you will use in your journey through the Settled Systems.
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Crew Station: Grants you the abilty to assign crew members to Outposts and help in your respective area of expertise.
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===The Right Person for the Job===
===The Right Person for the Job===
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*Outpost Crew: These crew members have specialized areas of expertise ranging from Defensive measures to Basic Management of operations.
*Outpost Crew: These crew members have specialized areas of expertise ranging from Defensive measures to Basic Management of operations.
*Outpost Robots: Whether to help with production of goods, tend plants, or just keep the place clean, you can also build robots to aid in the sustainability of the outpost.
*Outpost Robots: Whether to help with production of goods, tend plants, or just keep the place clean, you can also build robots to aid in the sustainability of the outpost.
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You can also expand the Crew options available at an outpost by spending skill points in the Outpost Management which can be found under the Social category.
You can also expand the Crew options available at an outpost by spending skill points in the Outpost Management which can be found under the Social category.


===Bringing Power to your Outpost has never been easier===
===Bringing Power to your Outpost has never been easier===
Objects that require power, like lights, defensive weaponry, and other items are going to need to be connected to a power generator. While there are several different options for generating power (be it from using the natural light of a sun, the fierce winds of your world, or even burning abundant fuels), it can be concerning about placing items carefully when trying to setup lights in just the right way. Thankfully with the wondrous sciences of the Settled Systems, all outputs that require power are wireless and just need to be connected directly to the power generator to be given electrical life.
Objects that require power, like lights, defensive weaponry, and other items are going to need to be connected to a power generator. While there are several different options for generating power (be it from using the natural light of a sun, the fierce winds of your world, or even burning abundant fuels), it can be concerning about placing items carefully when trying to setup lights in just the right way. Thankfully with the wondrous sciences of the Settled Systems, all outputs that require power are wireless and just need to be connected directly to the power generator to be given electrical life.
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*Solar Array: Best used on planets with a lot of light exposure (planets with little to no atmosphere are amoung these)
*Solar Array: Best used on planets with a lot of light exposure (planets with little to no atmosphere are amoung these)
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