Outposts: Difference between revisions

20 bytes added ,  7 September 2023
no edit summary
No edit summary
No edit summary
Line 3: Line 3:
[[Outposts]] are one of the most versatile parts of Starfield that will help with long term play of the game. An outpost serves as both a place to hang your spacesuit between jumping between systems and a resource gathering opportunity. Each outpost has the ability create a stockpile of resources that will fuel the improvement of weapons, spacesuits, ships, and outposts. It will also create a comfortable place of your choosing to spend a moment catching your breath between fighting spacers, scanning rocks, and running from aggressive alien creatures.
[[Outposts]] are one of the most versatile parts of Starfield that will help with long term play of the game. An outpost serves as both a place to hang your spacesuit between jumping between systems and a resource gathering opportunity. Each outpost has the ability create a stockpile of resources that will fuel the improvement of weapons, spacesuits, ships, and outposts. It will also create a comfortable place of your choosing to spend a moment catching your breath between fighting spacers, scanning rocks, and running from aggressive alien creatures.


==Finding just the right spot to settle==
==Finding the Right Spot to Settle==
The majesty of the Settled Systems is going to be overwhelming at first due to the expanse of cold space, fiery stars, whirling planetary bodies, and the after image of ship engines.  Whether it is going to be a wintery forest world or a barren husk, finding the right place to put down an outpost is critical.  While scenic vistas are great for the aesthetic, it could be that you are looking for a resource that is hard to come by.  You should scan a planet before choosing an outpost location just to make sure it has something to help with continuing to complete goals you have set for yourself.
The majesty of the Settled Systems is going to be overwhelming at first due to the expanse of cold space, fiery stars, whirling planetary bodies, and the after image of ship engines.  Whether it is going to be a wintery forest world or a barren husk, finding the right place to put down an outpost is critical.  While scenic vistas are great for the aesthetic, it could be that you are looking for a resource that is hard to come by.  You should scan a planet before choosing an outpost location just to make sure it has something to help with continuing to complete goals you have set for yourself.


Line 10: Line 10:
You can land once you have found what you were looking for on the planet.
You can land once you have found what you were looking for on the planet.


==Place down your Outpost Beacon==
==Place Down Your Outpost Beacon==
When you've found the correct planet with the right deciding factors, you just need to pick your location to land your ship and begin settling.   
When you've found the correct planet with the right deciding factors, you just need to pick your location to land your ship and begin settling.   
*Once you've settled on a location which can hold your outpost, you will need to select and deploy the Outpost Beacon.
*Once you've settled on a location which can hold your outpost, you will need to select and deploy the Outpost Beacon.
Line 16: Line 16:
*Selecting to set down your Outpost Beacon will allow you to place it wherever you wish.
*Selecting to set down your Outpost Beacon will allow you to place it wherever you wish.


==Begin building the outpost==
==Begin Building the Outpost==
The first step with building is to put down any extractors you plan on making use of in the outpost. This can be adjusted later, but a good way to start gathering resources is to start generating them.
The first step with building is to put down any extractors you plan on making use of in the outpost. This can be adjusted later, but a good way to start gathering resources is to start generating them.


Line 31: Line 31:
*Place a connecting hab unit to the Airlock.
*Place a connecting hab unit to the Airlock.


==Place a crew station to allow for a crew member to be stationed at your outpost.==
==Place a Crew Station==
Place a crew station to allow for a crew member to be stationed at your outpost.
 
Once you've stepped into the interior of your first outpost for the first time, you will want to begin decorating. One of the key things to make sure to put down is a Crew Station. With a crew member present, you can bring hired help to improve production of items, expand your outpost building ability, and many other things.
Once you've stepped into the interior of your first outpost for the first time, you will want to begin decorating. One of the key things to make sure to put down is a Crew Station. With a crew member present, you can bring hired help to improve production of items, expand your outpost building ability, and many other things.


Line 38: Line 40:
*With the crew station down, you will be able to begin assigning hired crew members to your outpost.
*With the crew station down, you will be able to begin assigning hired crew members to your outpost.


==Decorate your outpost home==
==Decorate Your Outpost Home==
There are a wide variety of things which can be created and placed in an outpost. There are many sections of the outpost build menu from the decorative to the functional.  It is important to take some time to review and figure out what fits your style best.
There are a wide variety of things which can be created and placed in an outpost. There are many sections of the outpost build menu from the decorative to the functional.  It is important to take some time to review and figure out what fits your style best.
Storage: This section will allow you to place storage containers in your outpost so that you can offload anything you've been holding onto.  This also includes weapon racks and slate stands which hold weapons and weapon slates.
Storage: This section will allow you to place storage containers in your outpost so that you can offload anything you've been holding onto.  This also includes weapon racks and slate stands which hold weapons and weapon slates.
Make yourself some storage spaces.
Make yourself some storage spaces.
   
   
Line 49: Line 53:
Furnishings: Making your hab more livable is a goal.  Every crew needs to have somewhere comfy to rest in between their duties.
Furnishings: Making your hab more livable is a goal.  Every crew needs to have somewhere comfy to rest in between their duties.
Make yourself a home.
Make yourself a home.
At the end of the outpost creation, the idea is to create a functional place that feels like you made it and it is some place you will receive value for taking the time to implement.
At the end of the outpost creation, the idea is to create a functional place that feels like you made it and it is some place you will receive value for taking the time to implement.
   
   
1,664

edits