Targeting Control Systems: Difference between revisions

no edit summary
No edit summary
No edit summary
 
Line 6: Line 6:
|Tier-number = 1
|Tier-number = 1
|Background = Bounty Hunter
|Background = Bounty Hunter
|Description = Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
|Description = [[Missile weapons]] are favored because they can lock onto an [[enemy]] [[ship]], but an intimate knowledge of tracking systems can make them even more effective.
|Rank 1 = Unlocks ship targeting functionality.
|Rank 1 = Unlocks [[ship targeting]] functionality.
|Rank 2 = Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower.
|Rank 2 = Time to lock onto [[enemy]] [[ships]] is reduced by 15%. [[Target-locked ship]]s fire at you 25% slower.
|Rank 3 = Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship.
|Rank 3 = Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of [[critically hitting]] a [[target-locked ship]].
|Rank 4 = Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
|Rank 4 = Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in [[targeting mode]].
|Challenge 1 = ??????
|Challenge 1 = ??????
|Challenge 2 = ??????
|Challenge 2 = ??????