Targeting Control Systems: Difference between revisions

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|Background = Bounty Hunter
|Background = Bounty Hunter
|Description = Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
|Description = Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
|Rank 1 = You can target any of the weapon subsystems of an enemy ship.
|Rank 1 = Unlocks ship targeting functionality.
|Rank 2 = You can now target the shield subsystem of an enemy ship.
|Rank 2 = Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower.
|Rank 3 = You can now target all of the subsystems of an enemy ship.
|Rank 3 = Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship.
|Rank 4 = Targeting a specific subsystem of an enemy ship does 30% extra damage.
|Rank 4 = Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
|Challenge 1 = Deal 250 damage to any subsystem of enemy ships.
|Challenge 1 = ??????
|Challenge 2 = Deal 500 damage to any subsystem of enemy ships.
|Challenge 2 = ??????
|Challenge 3 = Deal 1000 damage to any subsystem of enemy ships.
|Challenge 3 = ??????
|Patch = 1.0
|Patch = 1.0
}}
}}
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[[Category:Skills]] [[Category:Tech Skills]] [[Category:Name Verified]] [[Category:Not Verified]]
[[Category:Skills]] [[Category:Tech Skills]] [[Category:Name Verified]] [[Category:Verified]]