Physical Skills: Difference between revisions

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<noinclude>{{see also|Skills}}
<noinclude>{{see also|Skills}}
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There are 16 [[Skills]] in the Physical Skill tree. 5 Tier 1 ([[Novice]]) Skills, 5 Tier 2 ([[Advanced]]) Skills, 3 Tier 3 ([[Expert]]) Skills, and 3 Tier 4 ([[Master]]) Skills.
==Skills==
 
'''Skills'''
</noinclude>{{#ask:[[Category:Skills]] [[Category:Physical Skills]]
</noinclude>{{#ask:[[Category:Skills]] [[Category:Physical Skills]]
|?=Skill
|?=Skill
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}}<noinclude>
}}<noinclude>


==Overview==
'''Overview'''
 
Within the realm of [[Physical Skills]], there's an extensive range of options that enhance the [[planetside]] [[gameplay]] experience. Whether you're traversing an alien landscape, infiltrating [[enemy]] [[ships]], diving deep into [[space stations]], or engaging with other [[orbital structures]], these skills offer intriguing depth. A standout feature in this skill set centers around [[unarmed combat]]. It has matured into a comprehensive system that, when paired with skills like [[Close Combat]], [[Martial Arts]], and [[Neurostrikes]], can transform your avatar into a force to be reckoned with, sans any [[weapon]]. Integrate [[Ascension]], and you gain the power to not only reduce the damage you take but also to decelerate time, setting the stage for a dramatic initial strike.
Within the realm of [[Physical Skills]], there's an extensive range of options that enhance the [[planetside]] [[gameplay]] experience. Whether you're traversing an alien landscape, infiltrating [[enemy]] [[ships]], diving deep into [[space stations]], or engaging with other [[orbital structures]], these skills offer intriguing depth. A standout feature in this skill set centers around [[unarmed combat]]. It has matured into a comprehensive system that, when paired with skills like [[Close Combat]], [[Martial Arts]], and [[Neurostrikes]], can transform your avatar into a force to be reckoned with, sans any [[weapon]]. Integrate [[Ascension]], and you gain the power to not only reduce the damage you take but also to decelerate time, setting the stage for a dramatic initial strike.