Space Combat: Difference between revisions

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Bring down shields first unless you are facing serious threats.
Bring down shields first unless you are facing serious threats.
==HUD and Controls==
* '''[[Speedometer]]:''' Shows current speed. Hit boost for temporary burst.
* '''[[Hull]]/[[Shields]]:''' Monitors health.
* '''[[Target Lock]]:''' Flashes when taking fire. Close on target to lock on.
* '''[[Power Allocation]]:''' Distribute reactor energy between systems.
* '''[[Gravity Drive Timer]]:''' Shows time until next [[jump]].
==Defenses==
* '''[[Hull]]:''' Your health, can regenerate based on upgrades.
* '''[[Shields]]:''' Absorb damage, up to 100 strength based on upgrades.
* '''[[Evasion]]:''' Break target locks with evasive maneuvers.
==Upgrading Your Ship==
Purchase new [[components]] or upgrade existing ones to improve performance:
* '''[[Weapons]]:''' More damage, faster fire rates.
* '''[[Shields]]:''' Stronger protection.
* '''[[Engines]]:''' Higher speeds, better handling.
* '''[[Reactor]]:''' Powers all systems, upgrade to increase available energy.
* '''[[Gravity Drive]]:''' Reduce jump spool-up time.
Master all systems for maximum performance in space combat!


==Boarding Enemy Ships==
==Boarding Enemy Ships==
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To [[board]], take out the [[engines]] first. Then dock and use your hacking skill to override internal systems. Once captured, fly the ship to a [[spaceport]] and pay to register it.
To [[board]], take out the [[engines]] first. Then dock and use your hacking skill to override internal systems. Once captured, fly the ship to a [[spaceport]] and pay to register it.


== Looting Wrecks ==
==Looting Wrecks==
 
Destroyed ships become floating wrecks you can [[loot]] from your ship's cockpit. Or you can exit and [[EVA]] to search the debris field.
Destroyed ships become floating wrecks you can loot from your ship's cockpit. Or you can exit and EVA to search the debris field.


Valuable salvage includes:
Valuable salvage includes:


* '''Weapons/Components:''' Sell for credits or use for your ships.
* '''[[Ship Weapons|Weapons]]/[[Ship Modules|Components]]:''' Sell for credits or use for your [[ships]].
* '''Resources:''' Elements, chemicals, consumable items.
* '''[[Resources]]:''' Elements, chemicals, consumable items.
* '''Quest Items:''' Retrieve special objects for rewards.
* '''[[Quest Items]]:''' Retrieve special objects for rewards.


Exploring wreckage can uncover useful goods but also danger, so beware of traps, enemies, and malfunctioning systems.
Exploring wreckage can uncover useful goods but also danger, so beware of traps, enemies, and malfunctioning systems.


== Upgrading Captured Ships ==
==Upgrading Captured Ships==
 
Captured ships can be fully customized like normal purchases. However, you must pay to [[register]] them at a [[spaceport]] first.
Captured ships can be fully customized like normal purchases. However, you must pay to register them at a spaceport first.


Registering lets you mod components, change paint jobs, rename ships, and more. It prevents abuse of capturing and selling ships for easy money.
Registering lets you mod components, change paint jobs, rename ships, and more. It prevents abuse of capturing and selling ships for easy money.
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Stolen ships often need repairs to be flightworthy. Allocate reactor power to restore engines quickly.
Stolen ships often need repairs to be flightworthy. Allocate reactor power to restore engines quickly.


== Defenses ==
==Combat Details==
The HUD speedometer shows your speed increasing dramatically when boosting. Power levels deplete and regen during boosts. Hull health and shield strength are displayed, with shields regening based on upgrades. Targeting controls let you attack specific subsystems like engines to capture ships. Loot can be secured from destroyed ships.


* '''Hull:''' Your health, can regenerate based on upgrades.
You can dock and board enemy ships to claim them. Repairs may be needed to fly captured ships back. You'll need to register stolen ships to modify them. Ships can retreat if you don't disable their grav drive quickly. Upgrading targeting systems helps disable key systems for boarding ships.
* '''Shields:''' Absorb damage, up to 100 strength based on upgrades.
* '''Evasion:''' Break target locks with evasive maneuvers.
 
== Upgrading Your Ship ==
 
Purchase new components or upgrade existing ones to improve performance:
 
* '''Weapons:''' More damage, faster fire rates.
* '''Shields:''' Stronger protection.
* '''Engines:''' Higher speeds, better handling.
* '''Reactor:''' Powers all systems, upgrade to increase available energy.
* '''Gravity Drive:''' Reduce jump spool-up time.
 
== HUD and Controls ==
 
* '''Speedometer:''' Shows current speed. Hit boost for temporary burst.
* '''Hull/Shields:''' Monitors health.
* '''Target Lock:''' Flashes when taking fire. Close on target to lock on.
* '''Power Allocation:''' Distribute reactor energy between systems.
* '''Gravity Drive Timer:''' Shows time until next jump.
 
Master all systems for maximum performance in space combat!
 
== Space Encounters ==


==Space Encounters==
Beyond combat, there are many sights and stops in space:
Beyond combat, there are many sights and stops in space:


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* Unique characters like grandma with a meal
* Unique characters like grandma with a meal
* Strange travelers unaware of the past 300 years
* Strange travelers unaware of the past 300 years
== Combat Details ==
The HUD speedometer shows your speed increasing dramatically when boosting. Power levels deplete and regen during boosts. Hull health and shield strength are displayed, with shields regening based on upgrades. Targeting controls let you attack specific subsystems like engines to capture ships. Loot can be secured from destroyed ships.
You can dock and board enemy ships to claim them. Repairs may be needed to fly captured ships back. You'll need to register stolen ships to modify them. Ships can retreat if you don't disable their grav drive quickly. Upgrading targeting systems helps disable key systems for boarding ships.


==Tips and Tricks==
==Tips and Tricks==