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<noinclude>{{see also|Skills}} | <noinclude>{{see also|Skills}} | ||
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==Skills== | |||
</noinclude>{{#ask:[[Category:Skills]] [[Category:Science Skills]] | </noinclude>{{#ask:[[Category:Skills]] [[Category:Science Skills]] | ||
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==Overview== | |||
In the realm of [[Science Skills]], there are various categories to explore. Beginning with those centered around the vastness of space, we find skills like [[Astrodynamics]] which optimizes [[grav jump]]s for fuel efficiency. Then, there's [[Celestial Cartography]], enhancing our ability to unveil additional [[systems]] with a [[star map]]. On the more terrestrial front, skills like [[Geology]], [[Surveying]], [[Botany]], and [[Xenobiology]] aid in detecting advanced [[resources]], understanding [[environmental traits]], cataloging [[flora]], and identifying unique [[fauna]]. | |||
Venturing further down the [[science tree]], there are abilities tailored for [[building]] efficient [[outposts]]. The [[outpost system]] in the game [[Starfield]] represents an evolutionary leap from prior [[games]]. Players can craft diverse outposts using a mix of [[modules]] and can site these establishments virtually anywhere across the 1000 [[planets]] and moons that populate the [[Settled Systems]]. | |||
The scale of possibilities is vast; players can devote endless hours searching for that ideal world for construction. More intriguingly, the game isn't restricted to merely one or two outpost designs. My research suggests that gamers can set up entire colonies on a single planet, consisting of numerous outposts. Assisted by the [[Outpost Management]] [[skill]]—previously categorized under the [[Social tree]]—a few settlers can grow into a bustling settlement. | |||
To foster inter-outpost connectivity, supply chains can be established for resource allocation. Additionally, for safeguarding, [[Star Stations]] can be built to orbit the colonized [[planets]]. The game also introduces features to streamline the operation, expansion, and location scouting for new [[outposts]]. | |||
Yet, there's more in store. Skilled players can network multiple colonized planets or remote outposts using interstellar and interplanetary trade pathways. | |||
Shifting the lens to the last batch of [[Science Skills]], the emphasis is on [[crafting]]. This includes a supplementary [[utility]] skill. Key [[crafting]] [[skills]] comprise [[Research]], [[Spacesuit Engineering]], [[Weapon Engineering]], and [[Chemistry]]. These empower gamers to undertake numerous [[research projects]], customize their [[spacesuit]], adjust weaponry, and concoct a plethora of chemicals, drugs, and healing products. | |||
Additionally, it's worth noting the [[Gastronomy]] skill from the [[Social tree]], as it equips players to craft [[food]] and [[drink]] [[items]] utilizing [[ingredients]] discovered during their journey. | |||
Integrating these [[skills]] with those geared towards exploration amplifies their utility. Beyond scavenging for salvageable [[items]] like [[adhesive]], players can mine [[mineral resources]] and gather various [[ingredients]] from the native [[flora]] and [[fauna]]. This collected bounty can be utilized in crafting, exemplified by the showcased weapon mod in the provided image. | |||
[[Category:Skill Types]]</noinclude> | [[Category:Skill Types]]</noinclude> |
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