Physical Skills: Difference between revisions

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<noinclude>{{see also|Skills}}
<noinclude>{{see also|Skills}}
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==Skills==
</noinclude>{{#ask:[[Category:Skills]] [[Category:Physical Skills]]
</noinclude>{{#ask:[[Category:Skills]] [[Category:Physical Skills]]
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==Overview==
Within the realm of [[Physical Skills]], there's an extensive range of options that enhance the [[planetside]] [[gameplay]] experience. Whether you're traversing an alien landscape, infiltrating [[enemy]] [[ships]], diving deep into [[space stations]], or engaging with other [[orbital structures]], these skills offer intriguing depth. A standout feature in this skill set centers around [[unarmed combat]]. It has matured into a comprehensive system that, when paired with skills like [[Close Combat]], [[Martial Arts]], and [[Neurostrikes]], can transform your avatar into a force to be reckoned with, sans any [[weapon]]. Integrate [[Ascension]], and you gain the power to not only reduce the damage you take but also to decelerate time, setting the stage for a dramatic initial strike.
During the [[Starfield Direct]], we got a glimpse of the nuances of this style of [[gameplay]], especially the [[Neurostrikes]]. An exciting addition to the revamped [[Close Combat]] is the potential to incapacitate an opponent stealthily, making it appear as though the developers intended to introduce a non-lethal alternative that doesn't rely solely on dialogue interactions.
Diving deeper into the [[Physical tree]], there's a plethora of skills aimed at enhancing your [[utility]] and [[survivability]] for diverse playstyles. Such versatility in this skill tree eliminates the strict necessity of delving deep into the [[Tech Skills]], often associated with [[crafting]], or accumulating vast amounts of [[credits]].
This rich tapestry of [[skills]] equips you to boost your [[health]] and [[oxygen]] ([[endurance]]) [[levels]], bolster your innate defenses against both combat and environmental hazards, augment your resilience against toxins or addiction, speed up natural recovery from ailments, enhance healing through consumables, rejuvenate when health dips, diminish fall-related injuries, maintain balance in zero gravity, extend carrying capacity and maneuver even when weighed down, and stealthily approach or target foes, dealing amplified damage in the process.
Effectively, the [[Physical skill tree]] can be perceived as a modifiable difficulty gauge. It grants players the flexibility to ease some of the game's challenges without sinking resources into other skill branches. For those leaning towards a survival-centric experience, cherry-picking from the Physical skills can hone specific competencies, ensuring a continuous thrill of peril in their gameplay journey.


[[Category:Skill Types]]</noinclude>
[[Category:Skill Types]]</noinclude>
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