The Empty Nest: Difference between revisions

No edit summary
Line 18: Line 18:


==Walkthrough==
==Walkthrough==
As you stroll through the ambient surroundings of the Greenhouse area at the Lodge, approach [[Sam Coe]], who is awaiting your arrival alongside his daughter, Cora. Initiating a conversation triggers the next mission and adds Sam to your crew aboard your spaceship. Before you zoom off to Akila City in the Cheyenne system, remember that Sam will permanently join your party until this mission's end. That said, plan your side quests and activities accordingly.
In the [[mission]] "The [[Empty Nest]]," you are tasked by [[Sarah]] Morgan to join an expedition led by [[Sam Coe]], a fellow member of the [[Constellation]]. The mission begins at [[The Lodge]], where you find Sam and his daughter, [[Cora]], in the Greenhouse area. Engaging in conversation with Sam triggers the mission and adds him to your crew. Before you set off to [[Akila City]] in the Cheyenne [[system]], remember that Sam will be a permanent part of your party until the mission's conclusion, so plan your side quests and activities accordingly.


Your ship lands smoothly on Akila, and Sam is there by the landing area for a brief chat. He'll lay down the mission basics before you proceed to Galbank Vault. A guard near the city's entrance will initiate the "Freestar Collective mission [[Job Gone Wrong]]," a subplot you must resolve before progressing the main mission. Marshal Daniel Blake gives you two options: a persuasive conversation with the robbers to defuse the situation peacefully or an all-out assault. The choice is yours, but the persuasive route might offer the best rewards.
Upon landing in Akila City, you'll find Sam near the landing area for a brief discussion about the mission. Your next destination is the [[Galbank Vault]], but before you can proceed, a guard near the city's entrance will initiate the "Freestar Collective mission [[Job Gone Wrong]]." This subplot must be resolved before you can continue with the main mission. [[Marshal]] [[Daniel Blake]] presents you with two options: negotiate with the robbers to peacefully resolve the situation or launch an assault. The choice is yours, but the persuasive route might yield the best rewards.


After resolving the bank situation, head into the vault where Sam hands you a key. Use it to find a box containing a “Note for Sam.” Grab that and speak with Sam to learn your next objective, which is to talk to Jacob at the Coe Estate. Your conversation with Jacob doesn't go as planned, but no worries, you have options. You can either persuade Jacob to hand over Solomon's Maps, go fetch Cora from the ship to speak with him (though Sam isn't a fan of that), or pull off a slick theft while Sam distracts Jacob. Choose wisely, grab the maps, and head back to talk to Sam.
After dealing with the bank situation, head into [[the vault]] where Sam gives you a key. Use it to find a box containing a “Note for Sam.” Take the note and speak with Sam to learn your next objective: talking to [[Jacob]] at the [[Coe Estate]]. The conversation with Jacob doesn't go as planned, but you have options. You can [[persuade]] Jacob to give you [[Sol]]omon's Maps, bring Cora from the [[ship]] to talk to him (though Sam isn't keen on this), or steal the maps while Sam distracts Jacob. Choose wisely, grab the maps, and return to Sam.


Now that you've acquired Solomon's Maps, the location of the Empty Nest is revealed. This destination is a treacherous journey through a desert filled with challenges, so ensure your gear is up to par. Once you arrive, the area teems with Shaw Gang members, automated turrets, and robots. A good strategy is to pick off the outer guards stealthily to reduce the number of eyes spotting you. As you venture into the Empty Nest cave, there are even more enemies to eliminate. Secure a key from one of them to unlock a gate halfway through. Reaching the end, you finally locate Artifact Chi.
With Solomon's Maps in your possession, the location of the Empty Nest is revealed. The journey to this destination is fraught with challenges, including a desert filled with [[Shaw Gang]] members, automated turrets, and [[robot]]s. A good strategy is to stealthily eliminate the outer [[guards]] to reduce the number of [[enemies]] that can spot you. As you delve deeper into the Empty Nest cave, you'll encounter more enemies. Obtain a key from one of them to unlock a gate halfway through. At the end of the cave, you'll find [[Artifact]] Chi.


Just when you think it's all smooth sailing, you're ambushed by Shaw of the Shaw Gang upon leaving the cave. Employ your charisma for persuasion, or maybe you prefer a more combative approach; either way, dealing with Shaw is the final hurdle. An optional objective pops up as a horde of Ashta descend upon the area. Defend against these adversaries, and if you chose peace with Shaw, he'll reward you with a weapon and ammunition.
Just when you think the mission is over, Shaw of the Shaw Gang ambushes you as you leave the cave. You can either persuade Shaw to let you go or fight your way out. Dealing with Shaw is the final hurdle of the mission. An optional objective appears as a horde of [[Ashta]] descend upon the area. Defend against these enemies, and if you chose peace with Shaw, he'll reward you with a [[weapon]] and ammunition.


It's time to head back to the Lodge. At the pedestal, interact to place Artifact Chi as the next artifact piece. Wait for a spell as Sam finishes speaking. Finally, converse with him one more time to complete the mission, and voila! Sam becomes a permanent companion option.
Finally, return to [[the Lodge]]. At the pedestal, interact to place Artifact Chi as the next artifact piece. Wait for Sam to finish speaking, then talk to him one more time to complete the mission. Congratulations, Sam is now a permanent [[companion]] option.
 
Remember, this mission offers multiple [[Persuasion]] Conversation opportunities. Also, ensure you have your [[Cutter]] in your [[inventory]] when entering any cave-like formation to collect valuable [[resources]]. The [[Freestar Collective]] [[Faction quest]] "[[Job Gone Wrong]]" is part of this quest, but can be done separately.


==Tips and Tricks==
==Tips and Tricks==
1,664

edits