Property:Description
A
The Cockpit is where you control your ship and view your flight path. +
The Cockpit is where you control your ship and view your flight path. +
The Cockpit is where you control your ship and view your flight path. +
Arsenic is a metalloid used in various in-game technologies and weaponry due to its unique properties. It is also a component in some advanced alloys. +
Spaceship Shield Modules help protect your ship from incoming damage. +
Spaceship Shield Modules help protect your ship from incoming damage. +
Spaceship Shield Modules help protect your ship from incoming damage. +
Spaceship Shield Modules help protect your ship from incoming damage. +
Advanced technology is one thing, but it takes [[skill]], patience, and a little bit of love to coax even more capability out of a [[ship]]'s [[grav drive]]. +
A [[ship]]'s [[scanner]] receives vast amounts of [[data]], but It takes a trained mind to efficiently analyze it all. +
Astatine is the rarest naturally occurring element on Earth, with less than 1 gram present at any given time. In the game, it's used for high-level crafting and advanced technology. +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems. +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems. +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems. +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems. +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems. +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems. +
Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems. +
[[Turret weapons]] are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments. +