Ship Building: Difference between revisions

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{{see also|Ships|Ship Modules|Ship Piloting}}
{{see also|Ships|Ship Modules|Ship Piloting}}
==Introduction==
[[File:ship building1.png|400px|right]]
[[File:ship building1.png|400px|right]]
You can create a brand-new [[Starship]] directly from scratch by speaking to a [[Ship Vendor]]. One of the first [[Vendors]] you'll meet is also one of the easiest to access, you will find him in [[New Atlantis]] in the [[Alpha Centauri]] [[system]].
You can create a brand-new [[Starship]] directly from scratch by speaking to a [[Ship Vendor]]. One of the first [[Vendors]] you'll meet is also one of the easiest to access, you will find him in [[New Atlantis]] in the [[Alpha Centauri]] [[system]].
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As long as you have these base parts, you will be able to create at least a 1 man flying starship. And can add more or better parts as you go
As long as you have these base parts, you will be able to create at least a 1 man flying starship. And can add more or better parts as you go


==Some helpful controls - Keyboard==
==Helpful Controls - Keyboard==
While your [[Grabbing]] and attaching your modules here are a few tips to help you get a better view of things
While your [[Grabbing]] and attaching your modules here are a few tips to help you get a better view of things
*The Camera can be rotated around a center point with the Right Stick on controller, or by holding the Right mouse button and moving the mouse.
*The Camera can be rotated around a center point with the Right Stick on controller, or by holding the Right mouse button and moving the mouse.
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*Holding the Left Trigger, while moving the Right Stick up and down on controller, or scrolling the Mouse Wheel on keyboard Zooms in and Out.
*Holding the Left Trigger, while moving the Right Stick up and down on controller, or scrolling the Mouse Wheel on keyboard Zooms in and Out.


==Everything costs something==
==Everything Costs Something==
Before you get your heart set on installing your 10th [[Missile Launcher]], Note that every piece of equipment, costs [[Credits]], and each [[Vendor]] only holds a certain amount of Credits. You can always visualize how you would like to lay your ship out using the [[Ship builder]], but you may want to stick with the basics first before getting too fancy.
Before you get your heart set on installing your 10th [[Missile Launcher]], Note that every piece of equipment, costs [[Credits]], and each [[Vendor]] only holds a certain amount of Credits. You can always visualize how you would like to lay your ship out using the [[Ship builder]], but you may want to stick with the basics first before getting too fancy.


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Another cost you may not be paying attention to is the [[Mass]], almost every module you add to your ship will add a bit of Mass to the ship. The more Mass your ship has, the slower your ship will go if you don't have enough engines to boost your ship.
Another cost you may not be paying attention to is the [[Mass]], almost every module you add to your ship will add a bit of Mass to the ship. The more Mass your ship has, the slower your ship will go if you don't have enough engines to boost your ship.


==Check your placement==
==Check Your Placement==
For each ship part you will see that there are Light Blue Circles that appear as you hold the Module.
For each ship part you will see that there are Light Blue Circles that appear as you hold the Module.
   
   
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[[File:ship building8.png|400px]]
[[File:ship building8.png|400px]]


If you need to connect a landing bay to a cockpit, but don't have a way to connect them naturally, you may look into using a Hab module.
If you need to connect a [[landing bay]] to a [[cockpit]], but don't have a way to connect them naturally, you may look into using a Hab module.


==Cargo Space==
==Cargo Space==
You can take just about everything with you, but you don't have to carry it in your pockets all the time. An optional but very helpful module would be adding a Cargo Hold to your ship. This module allows you to drop off items from your inventory and store them on your ship. This will help you if you need to deliver items from one planet to another, or if you have a lot items you would like to sell to vendors after going out to explore.
You can take just about everything with you, but you don't have to carry it in your pockets all the time. An optional but very helpful module would be adding a [[Cargo Hold]] to your [[ship]]. This module allows you to drop off items from your [[inventory]] and store them on your ship. This will help you if you need to [[deliver]] items from one planet to another, or if you have a lot items you would like to sell to [[vendors]] after going out to explore.
   
   
While this will add Mass to your ship and make it heavier, it can also help you collect treasures and resources before you need to sell or offload items. This makes your longer voyages alot easier if you don't need to backtrack and get rid of items after every trip. It has been rumored that there is a special shielding for your cargo that protects any contraband from being detected by a scan.
While this will add [[Mass]] to your ship and make it heavier, it can also help you collect treasures and resources before you need to sell or offload items. This makes your longer voyages a lot easier if you don't need to backtrack and get rid of items after every trip. It has been rumored that there is a special shielding for your cargo that protects any contraband from being detected by a scan.
   
   
While there is no real limit to the amount of Cargo holds you can place on your Starship, you may want to be wary of its placement as normally the Cargo holds can attach to your ships, but normally do not have attach points for anything else. This means that they will take space on your ship, but you will have to figure out the best positioning for them.
While there is no real limit to the amount of Cargo holds you can place on your Starship, you may want to be wary of its placement as normally the Cargo holds can attach to your ships, but normally do not have attach points for anything else. This means that they will take space on your ship, but you will have to figure out the best positioning for them.


[[File:ship building8.png|400px]]
[[File:ship building8.png|400px]]
 
==Check your flight errors==
==Check Your Flight Errors==
You can press the Start button on Controller, or C on Keyboard to check your Flight errors. Any red errors that appear mean that the ship will not be able to operate until this issue is resolved, any yellow errors that appear are critical errors that are worth your attention, however your ship should be able to fly without this issue being resolved.
You can press the Start button on Controller, or C on Keyboard to check your [[Flight errors]]. Any red errors that appear mean that the ship will not be able to operate until this issue is resolved, any yellow errors that appear are critical errors that are worth your attention, however your ship should be able to fly without this issue being resolved.
   
   
[[File:ship building9.png|400px]]
[[File:ship building9.png|400px]]


This handy tool will tell you every necessary part you are missing, if you need more Engines to fly your Starship, or if you need to have particular pieces placed in a certain way, such as a Docker needing to be the highest piece on top of your ship, or that your Landing Bay and Docking station both have to find a way to connect to your cockpit. This is truly an invaluable tool while creating your favorite vessel to travel the stars.
This handy tool will tell you every necessary part you are missing, if you need more Engines to fly your Starship, or if you need to have particular pieces placed in a certain way, such as a [[Docker]] needing to be the highest piece on top of your ship, or that your [[Landing Bay]] and [[Docking station]] both have to find a way to connect to your [[cockpit]]. This is truly an invaluable tool while creating your favorite vessel to travel the stars.
 
==Weapons, Weapons, Weapons!==
==Weapons, Weapons, Weapons!==
You can have up to 3 different types of weapons on your ship, but this doesn't mean that you can only have 3 weapons on a ship. If you decide to make yourself a no-nonsense Dreadnaught filled with as many Missile, Laser and Ballistic weapons as possible, you are able to do so, as long as you have the Credits, and the space. You will need to remove one of those 3 weapon types, if you want to be able to add any other weapon types (like an Electromagnetic type Weapon).
You can have up to 3 different types of [[Ship Weapons|weapons]] on your ship, but this doesn't mean that you can only have 3 weapons on a ship. If you decide to make yourself a no-nonsense [[Dreadnaught]] filled with as many [[Missile]], [[Laser]] and [[Ballistic]] weapons as possible, you are able to do so, as long as you have the [[Credits]], and the space. You will need to remove one of those 3 weapon types, if you want to be able to add any other weapon types (like an [[Electromagnetic]] type Weapon).
   
   
Once you have the weapons attached to your actual Starship, you'll need to assign them. While in the Editor mode, press Start on controller, or C on Keyboard, and this will bring up your flight errors, but you can also press the Left or Right Bumpers to move to the next menu to set up your Weapons. This way you can assign your weapons to one of the specific weapon buttons. If your weapon is not assigned here, they will not fire.
Once you have the weapons attached to your actual Starship, you'll need to assign them. While in the [[Editor mode]], press Start on controller, or C on Keyboard, and this will bring up your flight errors, but you can also press the Left or Right Bumpers to move to the next menu to set up your Weapons. This way you can assign your weapons to one of the specific weapon buttons. If your weapon is not assigned here, they will not fire.


[[File:ship building10.png|400px]]
[[File:ship building10.png|400px]]
 
==Advanced Starship Modules==
==Advanced Starship Modules==
While using everything above to get the basics of ship building, as you level up, you may want to use better Ship Modules, or pilot other ships that were previously unavailable to you. As you level up, you can put skill points in certain Skills to give you more module options and improve your ship overall.
While using everything above to get the basics of ship building, as you level up, you may want to use better [[Ship Modules]], or [[pilot]] other ships that were previously unavailable to you. As you level up, you can put [[skill points]] in certain Skills to give you more module options and improve your ship overall.


Starship Design - This skill in the Tech tree allows the installation of improved ship modules, giving you better parts to work with as you level this skill up
[[Starship Design]] - This skill in the [[Tech]] tree allows the installation of improved ship modules, giving you better parts to work with as you level this skill up


[[File:ship building11.png|400px]]
[[File:ship building11.png|400px]]


Piloting - as you level this skill up you will eventually unlock the ability to pilot or use class B and C Ships, and ship modules.
[[Piloting]] - as you level this skill up you will eventually unlock the ability to pilot or use class B and C Ships, and ship modules.


[[File:ship building12.png|400px]]
[[File:ship building12.png|400px]]


As you level up these skills and explore, you'll also find some other Ship Vendors off in other cities, here are a few just to give you a few places to look out for:
As you level up these skills and explore, you'll also find some other [[Ship Vendors]] off in other cities, here are a few just to give you a few places to look out for:


Stroud-Eklund Showroom in Neon City
*[[Stroud-Eklund Showroom]] in [[Neon City]]
Jasmine Durand in The Key
*[[Jasmine Durand]] in [[The Key]]


[[Category:Guides]] [[Category:Ship Guides]]
[[Category:Guides]] [[Category:Ship Guides]]
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