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<noinclude>{{see also|Skills}} | <noinclude>{{see also|Skills}} | ||
There are 16 [[Skills]] in the Social Skill tree. 5 Tier 1 ([[Novice]]) Skills, 5 Tier 2 ([[Advanced]]) Skills, 3 Tier 3 ([[Expert]]) Skills, and 3 Tier 4 ([[Master]]) Skills. | |||
'''Skills''' | |||
</noinclude>{{#ask:[[Category:Skills]] [[Category:Social Skills]] | </noinclude>{{#ask:[[Category:Skills]] [[Category:Social Skills]] | ||
|?=Skill | |?=Skill | ||
|?Tier-number#-=Tier | |?Tier-number#-=Tier | ||
|?Description#- | |?Description#- | ||
Line 11: | Line 11: | ||
|?Rank 3#- | |?Rank 3#- | ||
|?Rank 4#- | |?Rank 4#- | ||
|limit=99999 | |limit=99999 | ||
|headers=plain | |headers=plain | ||
|sort=Tier-number | |sort=Tier-number | ||
|order=asc,asc | |||
}}<noinclude> | }}<noinclude> | ||
'''Overview''' | |||
In [[Starfield]], [[Social Skills]] revolve around the elements of [[money]], [[power]], and [[influence]]. Remarkably, this game introduces a [[playstyle]] not seen in prior [[Bethesda]] creations - or if it was, it required an almost Herculean effort to achieve. For the first time, a [[BGS]] game has been crafted that allows players to traverse the entire narrative without causing harm to any being. Rather than resorting to outright aggression, players are presented with a plethora of strategic choices that eliminate the necessity to use a [[weapon]]. Some teased approaches from the [[Direct]] include finding alternate pathways like vent systems, or delegating problematic situations to your allies. | In [[Starfield]], [[Social Skills]] revolve around the elements of [[money]], [[power]], and [[influence]]. Remarkably, this game introduces a [[playstyle]] not seen in prior [[Bethesda]] creations - or if it was, it required an almost Herculean effort to achieve. For the first time, a [[BGS]] game has been crafted that allows players to traverse the entire narrative without causing harm to any being. Rather than resorting to outright aggression, players are presented with a plethora of strategic choices that eliminate the necessity to use a [[weapon]]. Some teased approaches from the [[Direct]] include finding alternate pathways like vent systems, or delegating problematic situations to your allies. | ||