Combat Skills: Difference between revisions

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<noinclude>{{see also|Skills}}
<noinclude>{{see also|Skills}}
There are 17 [[Skills]] in the Combat Skill tree. 5 Tier 1 ([[Novice]]) Skills, 5 Tier 2 ([[Advanced]]) Skills, 4 Tier 3 ([[Expert]]) Skills, and 3 Tier 4 ([[Master]]) Skills.
'''Skills'''
</noinclude>{{#ask:[[Category:Skills]] [[Category:Combat Skills]]
</noinclude>{{#ask:[[Category:Skills]] [[Category:Combat Skills]]
|?=Skill
|?=Skill
|?Image#50px
|?Tier-number#-=Tier
|?Tier
|?Description#-
|?Description#-
|?Rank 1#-
|?Rank 1#-
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|?Rank 3#-
|?Rank 3#-
|?Rank 4#-
|?Rank 4#-
|?Challenge 1#-
|?Challenge 2#-
|?Challenge 3#-
|limit=99999
|limit=99999
|headers=plain
|headers=plain
|sort=Tier-number
|order=asc,asc
}}<noinclude>
}}<noinclude>
'''Overview'''
While the primary focus of [[Combat Skills]] caters to [[ranged combat]], there's an outstanding outlier: [[Dueling]]. This unique skill enhances proficiency with [[melee weapons]] and occupies a singular place in the [[Combat skill tree]]. However, this doesn't suggest that melee combat within [[Starfield]] is lacking in potency. Rather, [[Dueling]] complements many abilities found in the [[Physical tree]]. Similar to the trio of skills constituting the [[unarmed combat system]], every [[rank]] you [[unlock]] in [[Dueling]] unveils a breadth of capabilities.
Noteworthy [[skills]] from the [[Physical tree]] that synergize seamlessly with [[Dueling]] include [[Ascension]] (mentioned earlier), in tandem with [[Stealth]] and [[Concealment]]. These latter abilities empower you to navigate stealthily, setting you up to unleash up to 8.4x the standard damage with a [[melee weapon]].
For those with a predilection for [[ranged combat]], the [[Combat tree]] lays out a plethora of choices. Conventional [[weapon types]] are split into two primary [[subclasses]]: [[Ballistic Weapons]] (inflicting [[Physical damage]]) and [[Laser Weapons]] (yielding [[Energy damage]]). These are further divided into [[Pistols]], [[Shotguns]], [[Rifles]], and [[Sniper Rifles]].
Then, there's the more formidable classes: [[Mag Weapons]] (causing [[Physical damage]]) and [[Particle Beam Weapons]] (delivering [[Energy damage]]). Both of these can be tailored within a [[rifle frame]], allowing variations like [[Shotgun]], [[Rifle]], and [[Sniper]].
Rounding up, the game introduces standalone categories: [[Heavy Weapons]] (boasting either rapid fire or potent damage), [[Demolition]] (specializing in explosives), and [[Marksman]] (championing bows and crossbows). The damage potency for each weapon type varies based on its unique properties and the particular ammo or munition employed.
It's worth noting that mastering these primary weapon skills enhances your damage capacity, shooting range, and aimed precision. This progression permits you to hone in on your weapon preferences. Beyond the mentioned skills, the Combat tree offers additional abilities to amplify your prowess, be it shooting without direct aim, employing a scope, evading enemy damage protection, incapacitating limbs, or even causing catastrophic damage with precise headshots.


[[Category:Skill Types]]</noinclude>
[[Category:Skill Types]]</noinclude>