Targeting Control Systems: Difference between revisions

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|Type = Tech
|Type = Tech
|Tier = Novice
|Tier = Novice
|Tier-number = 1
|Background = Bounty Hunter
|Background = Bounty Hunter
|Description = Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
|Description = [[Missile weapons]] are favored because they can lock onto an [[enemy]] [[ship]], but an intimate knowledge of tracking systems can make them even more effective.
|Rank 1 = You can target any of the weapon subsystems of an enemy ship.
|Rank 1 = Unlocks [[ship targeting]] functionality.
|Rank 2 = You can now target the shield subsystem of an enemy ship.
|Rank 2 = Time to lock onto [[enemy]] [[ships]] is reduced by 15%. [[Target-locked ship]]s fire at you 25% slower.
|Rank 3 = You can now target all of the subsystems of an enemy ship.
|Rank 3 = Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of [[critically hitting]] a [[target-locked ship]].
|Rank 4 = Targeting a specific subsystem of an enemy ship does 30% extra damage.
|Rank 4 = Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in [[targeting mode]].
|Challenge 1 = Deal 250 damage to any subsystem of enemy ships.
|Challenge 1 = ??????
|Challenge 2 = Deal 500 damage to any subsystem of enemy ships.
|Challenge 2 = ??????
|Challenge 3 = Deal 1000 damage to any subsystem of enemy ships.
|Challenge 3 = ??????
|Patch = 1.0
|Patch = 1.0
}}
}}
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<comments />
<comments />


[[Category:Skills]] [[Category:Tech Skills]] [[Category:Name Verified]] [[Category:Not Verified]]
[[Category:Skills]] [[Category:Tech Skills]] [[Category:Name Verified]] [[Category:Verified]]